

It sends you on a non-linear quest of sorts to uncover more about this land’s history and those who failed to accomplish what you have set out to rectify. The narrative is solid, mysterious, and it encourages you to go explore the land, even if it’s only to see what’s out there. To be frank, this might be the most interesting part of the entire experience. The scattered remains of skeletons with notes, the ancient frozen statues that show some sort of struggle or history of the land, and the deadly monsters that have survived the tundra that are ready to kill all of these are waiting for your hero. Your adventure, which leads you to crash on the shores of the gods’ frozen wasteland, has shreds of the dead everywhere around it. From the get-go, the story is bleak at best.
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You play the role of a hero that is either going to die from the world freezing over or explore a desolate region where the gods hang out in order to try and figure out how to stop the world from freezing. The story behind Praey for the Gods is simple enough. Also, they fight giant beings.ĭoes it work? Not all of it, but it has some really redeeming qualities that are worth a look. It’s an interesting concept where you are requiring getting players through a meaningful narrative that is powerful on the surface, while also providing the option of not needing them to stick to the linear plan. What I found with it was an interesting open-world experience that takes the concept of Shadow of the Colossus and mixes it together with a survival adventure. Over the holiday break, I was given the opportunity to give No Matter Studios Praey for the Gods a go whilst enjoying the much-needed holiday breather.
